Riku later meets DiZ, an enigmatic individual interested in Riku who sends him to find Naminé. Riku is saved by Naminé disguised as Kairi, who helps him to control his darkness, allowing him to defeat Zexion. With Marluxia eliminated by this time, another of Vexen's allies, Zexion, attempts to dispose of Riku by drowning him in light. However, he is saved by Mickey when Ansem nearly succeeds in taking Riku's body as his own. On the way, Riku battles and defeats Lexaeus, a member of Vexen's circle, only to be dragged into the realm of darkness. Ansem, still possessing Riku's body, tries to regain control of Riku, but Mickey's power keeps Ansem at bay. Vexen fights Riku to obtain his data and creates his replica to counter Marluxia's plan. In Reverse/Rebirth, which occurs congruently with the game's main story, Riku is transported from the realm of darkness to Castle Oblivion's deepest basement, and he fights figments of previous enemies to combat his inner darkness as he climbs upwards. Before they are put to sleep, Sora and Naminé promise to meet again as real friends once he reawakens, Sora firmly believing that his memories of her and the castle will remain in his heart despite being forgotten. Sora climbs to the highest floor and defeats Marluxia, after which Naminé puts Sora and his friends into pod-like machines to help them regain the memories they have lost, even though they will forget the events that transpired in the castle. Sora discovers Naminé to be the one manipulating his memories, having been forced to do so by Marluxia, the lord of Castle Oblivion and the figure who lured Sora there, as part of his plan to overthrow the rest of the Organization with Larxene. Axel, an Organization double agent, releases Naminé and allows her to meet Sora in person. He also clashes with a replica of Riku created and controlled by another Organization member, Vexen, and believed by both Sora and the replica himself to be the real Riku. As Sora loses his memories, he gradually appears to remember a girl named Naminé as an old friend of his, and learns from Organization member Larxene that she is being held prisoner in the castle. Sora ascends the castle, facing off against other hooded figures who form a group called 'the Organization' along the way. Special enemy cards may be obtained by defeating enemies and bosses, and are used to give the player a temporary ability, ranging from enhanced offensive and defensive capabilities to modifying the attributes of certain cards. Breaking an opposing card will cancel that attack and stun the loser of a card break for a short time. Cards with rank 'zero' can break any opposing card or combo if played after the opposing card or combo, but they can be broken by any card or combo as well if it is played after the zero card is played. Card Points-increased through level up-limit the number of cards the player can use in a deck. With the exception of zero-ranked cards which are more expensive in terms of Card Points (CP) compared to other cards of the same type and have other ranks, more CP are required to place higher-ranked cards in the player's deck. Cards are ranked from zero to nine, and are used for making attack combos or breaking enemy cards. The player can jump and maneuver around the battle screen as they would on the field map, but all physical attacks, magic, items and summonings are activated by playing cards. Combat uses a card-based battle system executed in real time.
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